Recently a debate occurred on The Young Turks (and no doubt
elsewhere around the web) as to the causes of today’s teen rape culture. “Rape
culture,” for the uninformed, refers to the callous disregard some people (male
and female alike) have for the act of rape. Lately, the news media has been
inundated with stories of teen girls being raped and later “slut-shamed” as a
consequence. (If words and names like “Steubenville Rape,” “Audrie Pott,” and
“Rehtaeh Parsons” mean nothing to you, then I suggest you do a bit of
Googling.)
The journalists in the video argue whether video game
culture is the source—or one of the sources—of rape culture. Two correspondents
who are also gamers argue that teenage use of words like “rape” and “gay” on
Xbox Live are not as meaningful as the non-gamers are wanting to believe. The
non-gamers disagree, and the assumption continues that video games, which
increase aggression and contain violence, are prompting, if not actively
promoting, teen rape culture.
I believe the crew at TYT—and all of those who agree with
them, which likely encompasses the majority of those talking about rape culture
in the media right now—are going about this all wrong. Video games are not a
source of rape culture. They are merely a symptom.
Video games have a problem with gender. The majority of
video game companies are consistently urged to create and market their product
to a demographic that does not include female gamers, gamers of color, older
gamers, or LGBT gamers—all of whom exist and exist in tremendous numbers.
(Combined, I would even suggest that they outnumber the stereotypical teenaged,
white, straight, male gamer.) In RPGs (“role-playing games”) that allow the
player to create a character of either gender, the male version of that character
is almost always used in advertising campaigns. Female characters in video
games are often underdressed or inappropriately dressed when compared to their
fully-armored male companions. Female characters may serve as token members of
a team (“the lone female soldier”), may be excluded from combat (“the female
pilot/technician”), or may serve as mere objects/prizes to be rescued (“the
princess”). All of this is true, and projects like Anita Sarkeesian’s cover the
topic well.
But what tends to
receive far more coverage (understandably so) is how real-life female
gamers—not characters—are treated by their male counterparts. It would likely
come as no surprise to non-gamers that female players take some ribbing from
male gamers when they attempt to enter the traditionally masculine sphere of
video gaming. But most are probably unaware that this “ribbing” often goes far
beyond insecure teasing. See “Fat, Ugly, or Slutty” for more specific examples,
and understand that this is not unusual—it is common. It is the norm.
Because that's why girls play games.
When male gamers joke about raping their opponents, or when
they send lewd and violent messages to female gamers, they are evidencing
symptoms of a sickness currently engulfing our culture. It is the sickness of
extreme gendering.
Extreme gendering starts at an early age. Companies like
Disney market toys and other products exclusively for one gender or another.
They tap into childhood insecurities about identity and give children something
to cling to and identify with: gender. A child who may have never thought of him or
herself as “different” may be overwhelmed around the age of 3, 4, or 5, upon
first entering pre-school or school and being thrust among so many other
children. Children are told early on by corporations that they are either GIRLS
or BOYS; this influences their behavior, their speech, their clothing, their
method of playing, even the way they are supposed to think. Parents who
perpetuate this myth of extreme gendering do their children a disservice, but
they can hardly be blamed, or at least fully blamed. A child would have to be
raised in a vacuum to escape what I will point blank refer to as
indoctrination. Companies are making billions off of convincing parents and
children that boys and girls not only want but NEED certain (and wildly
different) products.
Children thus grow up believing that they are incredibly
different from fully half of the rest of the population. I think this has gone
far beyond the “boys have cooties” or “no girls allowed!” form of play that my
generation (and countless generations before mine) engaged in. When you believe
you are so different from another person that the two of you have nothing in
common, indeed, that her brain even works differently than your own, then how
can you respect her in the same way as you would respect another of your
“kind”? Thus harming a girl is different from harming a boy. A girl’s body is
different from a boy’s body. And doing a “girl” thing (boy-on-girl rape) to a
boy is hence deeply humiliating for the receiving boy. Hence why “rape” is both
an ultimate insult in a multiplayer environment and yet equally so a casual
one.
I think we as a culture need to take a step back and think
about how we both present and understand gender. Gender is a social construct;
sex is biological. Biological differences between sexes should be studied and
presented to young people in the form of comprehensive sex education. Girls’
bodies should not be a mystery to boys, nor should boys’ bodies be a mystery to
girls. But our similarities should be emphasized as often as our subtle
differences; we are all thinking, feeling human beings, and our inherent
sameness as a species makes us all equally worthy of love and respect.
Anya has no bra. Anya needs no bra.
Rape is about power.
Rape is not about sex. Teen boys do not rape unconscious
teen girls and then send pictures of the act to all of their friends because
they are horny. They do so to express power. Power can only be exerted over
another individual when the powerful feels he is inherently better, inherently
different, from the one he has overpowered. A boy does not rape someone he
respects.
There’s quite a bit more to say about this topic, but I
think I’ll end it here for today.
Let’s think about how what we say and what we do
demonstrates to our kids about gender. Let’s examine how WE see gender. Let’s
not allow corporations to convince our children that they are so different from
one another that they need not respect one another—that one body is so
radically different from another.











